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And that’s formula 1 2002 pc game you’ve even started tinkering with the Al drivers’ ability and aggression. Hidden categories: Articles with short description Short description matches Wikidata Articles needing additional references from October All articles needing additional references Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles with BNF identifiers All stub articles.

Formula 1 2002 pc game.Download F1 2002 (Windows)

Contact:done in 0. Should you happen to dramatically spin out or drive off course, you’ll need to start your current lesson over from scratch.


Formula 1 2002 pc game. Download F1 2002 (Windows)

F1 is a racing video game published by Electronic Arts and released for Xbox, Microsoft Windows, PlayStation 2, GameCube and Game Boy Advance. , the year F1 was released on Windows. Made by Image Space Inc. and published by Electronic Arts, Inc., this racing / driving and simulation game.


Formula 1 2002 pc game


On the other end of the spectrum are meticulous simulations such as the Gran Turismo games and Geoff Crammond’s Grand Prix line. In these games, smashing into the opposition is sourly frowned upon, and the ultimate objective is to become an ace driver capable of tweaking a car to perfection and truly paying your dues for first place status.

EA Sports’ F1 shares this latter objective, but has a more reasonable learning curve and a more initially arcade-like feel than one might expect from a Formula One racing simulator. It doesn’t go so far as to reward poor driving, but there are enough drivers’ aids features available to allow newbies a very smooth transition into what might otherwise be a very daunting game experience. Of course, to those familiar with the F1 line, this is nothing to be particularly surprised about, even if this latest edition happens to be the best in the series and it most certainly is.

But for casual gamers seeking an introduction to the F1 realm, this one’s for you. For those itching to hit the tarmac without a fuss, it’s possible to start a race within moments of first installing the game. The initial default settings are pretty forgiving and geared towards the likes of such impetuous gamers. Enter a name for your driver, click through the easy-to-navigate iconic menu to choose your car, driver, nationality, and desired track, and you’ll be racing in next to no time not counting the customary sluggish load times that are an irksome trademark of the EA Sports line.

The chances of coming in first place without getting considerably more involved in the particulars are next to nil, but you’ll find that as you hug a curve, the car magically helps you along, slowing down a bit, even steering slightly on its own at times. Moreover, should you happen to plow through an opposing vehicle, you’ll find that amid the explosive burst of broken axles and twisted metal, your own set of wheels remains perfectly intact.

Should you happen to spin out and face the wrong direction following such a distraction, your vehicle will automatically reorient itself. This is a far cry from the overall scope of what this game has to offer, but it provides a reasonable segue between casual arcade racing and the more nuanced realm of hardcore F1 simulation. Once you’re ready to ditch KITT and turn professional, it’s a good idea to read the straightforward “default controls” and “cockpit overview” sections of the instruction manual, then play a few rounds at the driving school, gradually toggling the assistance features off as your skills improve.

Basic controls, from acceleration and general movement to gear shifting, can be handled with any standard joystick, gamepad, wheel controller, or keyboard.

Force feedback support is also available, a first for this series, and a definite bonus for owners of the appropriate hardware. More advanced controls such as sorting through various difficulty and display settings are designated to the keyboard by default.

There are far too many control features to detail here, and they are all well catalogued in the instruction manual. Advanced players will appreciate the option to adjust controller rates, which serves to fine-tune your controller’s input sensitivity, making for a smoother, more intuitive racing experience. The driving school serves as more than a simple tutorial session, as you’ll be competing with your own best times from the get-go.

Colored lines and flashing cones on the driving school circuit indicate the best paths, key braking points, and key acceleration points for each section of track. Should you happen to dramatically spin out or drive off course, you’ll need to start your current lesson over from scratch.

It’s tough at first, but this is the best way to learn the differences between handling a hairpin turn and a double-apex corner without getting distracted by other drivers. After you’ve completed a few lessons at the driving school, it’s time to move on to the test day game mode. Once you’ve selected a circuit and weather conditions for this challenge, it’s a good idea to start learning how to tweak your car in the vehicle setup area.

Again, there are too many options to catalogue here spanning eleven pages in the instruction manual , but the straightforward interface, which utilizes sliders to adjust everything from gearing ratios to springs and ride height, ultimately proves less daunting than it may appear at first glance.

As you make adjustments, your estimated top speed, grip, and acceleration stats will alter accordingly onscreen. Spending a bit of trial-and-error time in this mode will make for a smooth transition into the race mode, which consists of four practice sessions, one qualifying round, one warm up round, and finally, a full-fledged race. Not the ideal spectator sport then, but for the 22 lunatics at the wheel it’s an absolute whiteknuckle ride that pisses on any rollercoaster, and one which F1 , manages to replicate in unparalleled detail for a PC F1 sim.

Imagine tearing along a thin strip of tarmac at miles an hour, with your arse cheeks mere inches from the asphalt, and death mocking your every mistake. Well imagine no more. Set yourself up with a decent wheel, slouch down in your chair and move close to the monitor and it almost feels as though you’re in the thick of it, with the force feedback sending shudders up your forearms as you glide over every bump and divot.

Whatever your thoughts about Formula One, F1 is a game of such quality that it actually makes you care. It’s so immersive, detailed and entertaining that you actually want to try really hard in qualifying, in order to secure a decent position on the grid, where split seconds can make the difference between the contenders and the also-rans.

It’s so much fun that you won’t even want to restart every race when your car picks up any damage. You can even safely play full-length races, and carefully judged pitstops can give you a huge advantage. It’s almost unheard of from an F1 game, and as with its predecessor you can customise each race to either anally-hardcore proportions or simply play from a more arcadey behind-car viewpoint.

Buy F1 and you’ll be able to live the dream, in whatever way you may envisage it. However, if you want to play the game as realistically as possible, you’re going to have to prepare yourself for some extensive car tweaking.

It’s easy to dismiss this as essentially a typical EA Sports wash-and-brush-up of the last version of the game, but on closer inspection you’ll soon find that this year’s model comes with far more features see boxout , catering for F1 lovers of all abilities from Richie Shoemaker to Michael Schumacher. With all the aids switched on, it’s virtually monkey proof, enabling you to tear round the tightest of tracks with aplomb. However, simply switch the autobrake off and you realise you haven’t actually been playing the game at all, rather that it’s been playing you.

There are so many driver aids – brake, steering, shift, clutch, invulnerability, stability – that finding a happy medium is almost impossible, unless of course you’re content to play the game as a glorified destruction derby.

Worse still, all of the aids can be altered ingame, so you often find yourself switching off the autobrake in an attempt to make up time, and then flicking it back on as you approach a tricky chicane. It’s tantamount to cheating. And that’s before you’ve even started tinkering with the Al drivers’ ability and aggression. It’s a minefield, but to be honest that’s the only real quibble with what is a superb Formula One game.

It looks and sounds brilliant, has all the latest data and even the Al is up to scratch. Traditionally the cars stick to the racing line like shit to a blanket, but here they do seem to have some sense of self-preservation, although that said, they aren’t completely averse to giving you the occasional nudge, making for some seat of the pants racing. Hats off to EA then, whose ruthless business model has seen them forge ahead in the F1 stakes.

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